Target: ?
Score: 0
0
100
🦗

Line Leaper

Mastering the Number Line!

The number line is one of the most powerful tools in mathematics. Line Leaper turns the abstract concept of "estimating position" into a fun jumping game for Year 3 and 4.

Can you help the cricket land on exactly the right spot? It requires a keen eye and a solid understanding of Proportional Reasoning.

🦗 Jumping Instructions

  • 🎯
    Identify the Target Look at the number requested (e.g., 75) and the range of the line (e.g., 0 to 100).
  • 📏
    Estimate Position Use "landmarks". 50 is in the middle. 75 is halfway between 50 and 100.
  • Leap! Click the line to make the cricket jump. The closer you are, the higher your score!

📚 Curriculum Focus (Place Value)

Line Leaper addresses key Key Stage 2 objectives regarding estimation and representation:

  • Estimation Identify, represent and estimate numbers using different representations, including the number line.
  • Rounding Round any number to the nearest 10, 100 or 1000 (visualising proximity).
  • Fractions & Decimals Visualise that "0.5" or "1/2" is exactly in the middle of 0 and 1.

🧠 Spatial benchmarks

Successful mathematicians don't just count; they visualize.

Developing a "mental number line" allows children to check if their answers look reasonable. (e.g., "50 + 60 can't be 500, because that would be way off the chart!").

👨‍👩‍👧 Real World Measuring

Tape Measure Hunt:

  • Pull out a tape measure to 100cm (1 metre).
  • "Where is 50?" (Show them it's exactly half).
  • "Show me where 25 is." (Half of the first half).
  • This physical link to distance is incredibly powerful for learning Place Value.

Hop to it!