Correct 0
Coins 0
Target Number ???

Build the number!

Hundreds
0
Tens
0
Ones
0

Place Value Palace

Master Hundreds, Tens, and Ones with this Interactive Base-10 Game

Welcome to Place Value Palace, the engaging primary maths game designed to help children visualize and understand the building blocks of our number system. Perfect for Key Stage 1 (Year 1 & 2) and early Key Stage 2, this game transforms the abstract concept of place value into a concrete, interactive building experience.

By manipulating virtual "Base 10" blocks, students develop a deep, intuitive grasp of how numbers are constructed, learning that the position of a digit determines its valueβ€”a critical foundation for all future arithmetic.

🏰 How to Play Place Value Palace

  1. Identify the Target: Look at the "Number" display at the top of the screen. This is the value you need to build (e.g., 342).
  2. Construct the Towers: Use the controls to add blocks to the three specific towers:
    • Hundreds Tower (Red): Adds large blocks representing 100.
    • Tens Tower (Blue): Adds rods representing 10.
    • Ones Tower (Yellow): Adds single cubes representing 1.
  3. Refine Your Build: If you add too many, use the minus buttons to remove blocks. Watch the counters update in real-time.
  4. Verify & Win: Once your towers match the target number, click the Check My Number button to confirm your answer and earn points!

πŸ“š Curriculum Alignment & Educational Goals

Place Value Palace is specifically designed to support the National Curriculum for Mathematics in England, targeting key objectives for Number and Place Value:

  • Year 2 Objective Recognise the place value of each digit in a two-digit number (tens, ones).
  • Year 3 Objective Recognise the place value of each digit in a three-digit number (hundreds, tens, ones).
  • Representation Identify, represent and estimate numbers using different representations (e.g., Base 10 equipment).
  • Problem Solving Use place value and number facts to solve problems.

🧠 The 'CPA' Learning Approach

This game utilizes the Concrete-Pictorial-Abstract (CPA) approach, which is widely recognized as the most effective method for teaching maths mastery.

  • Pictorial: The on-screen blocks serve as a visual bridge between physical equipment and written numbers.
  • Abstract: The digits (e.g. "3") are directly linked to the quantity they represent (3 large blocks), helping children understand that '3' in the hundreds column is very different from '3' in the ones column.

πŸ‘¨β€πŸ‘©β€πŸ‘§ Tips for Parents & Teachers

Ask Probing Questions: Don't just check if the answer is right. Ask your child to explain their thinking:

  • "How do you know that is 340 and not 304?"
  • "What would happen if we swapped the tens and the hundreds?"
  • "Can you make the number 165 using only ones? Why would that take a long time?"

Part of the Primary Maths Games series. Designed with care for KS1 & KS2 Education.