Angle Alien: Navigation Systems
Mission: Calibrate the ship's computer by identifying angles.
Covering Right Angles, Acute/Obtuse, and Turns (Year 3 & 4).
Related Sectors
About Angle Alien
Angle Alien is a geometry game that makes learning about angles out of this world. Designed for Lower Key Stage 2 (Years 3 and 4), it reinforces the concept of angles as a measure of turn.
Navigation Protocols (How to Play)
- Right Angles: Identify 90-degree turns (like the corner of a square).
- Acute Angles: "Cute" little angles, smaller than a right angle (< 90°).
- Obtuse Angles: Large angles, bigger than a right angle but smaller than a straight line (> 90° and < 180°).
- Turns: Recognise quarter turns, half turns, and three-quarter turns (clockwise and anti-clockwise).